Inside: Difference between revisions

From FBSA Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 31: Line 31:
Player Notes: The Insiders were created for an AE mission titled The Getaways: Confidence Games - The 3 Card Monte Missions to serve as criminal inside men and women planted within Interpol to infiltrate the organization and hack data and assist with hit contracts placed on targets.  The characters became a favorite of their creator and to fulfill alt addiction, deserved their own character(s).  They evolved into the henchmen/henchwomen for the Getaways villain group.   
Player Notes: The Insiders were created for an AE mission titled The Getaways: Confidence Games - The 3 Card Monte Missions to serve as criminal inside men and women planted within Interpol to infiltrate the organization and hack data and assist with hit contracts placed on targets.  The characters became a favorite of their creator and to fulfill alt addiction, deserved their own character(s).  They evolved into the henchmen/henchwomen for the Getaways villain group.   
[[File:InsideManHenchman.jpg|center|thumb]] [[File:InsideWomanHenchman.jpg|center|thumb]]
[[File:InsideManHenchman.jpg|center|thumb]] [[File:InsideWomanHenchman.jpg|center|thumb]]
The Getaways: The Origins Missions<br>
The Inside Man and Woman make their first appearance in this Origins AE story mission.  The henchman and woman of the villainess Alibis.  With their identities exposed and to retain their anonymity the trio break into city Hall as Alibis uses her mental powers to turn citizens into a militia to distract the PPD outside.  With the PPD occupied the 3 search and recover files pertaining to the Insiders aliases before making their escape before the Hall Monitors show up.  Recruited into the Getaways villain group, the Alibis and Insiders join the heist to steal a teleportation network to begin a new criminal team and stay steps ahead of the heroes they will face in the future.


[[File:Insidemansurveillance.jpg|thumb|surveillance]]
[[File:Insidemansurveillance.jpg|thumb|surveillance]]

Revision as of 22:23, 10 September 2022

Inside1.png
Inside
Player: @ARCHETYPE
Origin: Natural
Archetype: Blaster
Security Level: 1-54
Personal Data
Real Name: The Inside Man/The Inside Woman
Known Aliases: Guy Man/Gal Femme
Species: Human
Age: ???
Height: ???
Weight: ???
Eye Color: ???
Hair Color: ???
Biographical Data
Nationality: ???
Occupation: Grifters, Thieves, Hackers, Hitters
Place of Birth: ???
Base of Operations: Rogue Isles
Marital Status: ???
Known Relatives: ???
Known Powers
Dual pistols/Traps
Known Abilities
Infiltration, Teleportation
Equipment
Pistols,Traps, Body Armor, Arsenal of aliases/identities
The Inside are a group of henchmen/women under the employment of the Getaways villain group. They are ghosts and chameleons able to adapt and blend into any environment, infiltrate organizations, and provide intelligence and reconnaissance to organize and plan that next big heist.



Player Notes: The Insiders were created for an AE mission titled The Getaways: Confidence Games - The 3 Card Monte Missions to serve as criminal inside men and women planted within Interpol to infiltrate the organization and hack data and assist with hit contracts placed on targets. The characters became a favorite of their creator and to fulfill alt addiction, deserved their own character(s). They evolved into the henchmen/henchwomen for the Getaways villain group.

InsideManHenchman.jpg
InsideWomanHenchman.jpg

The Getaways: The Origins Missions
The Inside Man and Woman make their first appearance in this Origins AE story mission. The henchman and woman of the villainess Alibis. With their identities exposed and to retain their anonymity the trio break into city Hall as Alibis uses her mental powers to turn citizens into a militia to distract the PPD outside. With the PPD occupied the 3 search and recover files pertaining to the Insiders aliases before making their escape before the Hall Monitors show up. Recruited into the Getaways villain group, the Alibis and Insiders join the heist to steal a teleportation network to begin a new criminal team and stay steps ahead of the heroes they will face in the future.

surveillance
suveillance