Sadie: Difference between revisions

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Sadie has telekinesis with a magic origin. She augments this with technology ranging from typical cybernetics to mechs.  
Sadie has telekinesis with a magic origin. She augments this with technology ranging from typical cybernetics to mechs. Largely her suits/mechs are not operable without the use of her highly precise telekinesis. The models she makes for others are constructed very differently, primarily using biofeedback.  


Sadie’s extant models and details:
Sadie’s extant models and details:

Latest revision as of 17:10, 14 November 2023

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Sadie Abendroth (Biped 7.0)

Sadie
· Magic/Tech Blaster ·
Psychic Blast
Energy Manipulation
Player: @Blackhand
Identity
Real Name
Sadie Abendroth
Aliases
Sadie Crab
Birthdate
1996
Birthplace
New York, NY
Citizenship
US citizen
Residence
Peregrine Island
Occupation
Prosthetics
Marital Status
n/a
Physical Traits
Species
Human
Ethnicity
Jewish/Ethiopian
Gender
Female
Height
4'6"
Weight
108 pounds
Hair
Black
Eyes
Hazel
Skin
Medium brown

Origin

If you ever wondered why it is so rare to see anyone in a wheelchair in Paragon City, much of that is because of Sadie Abendroth. Sadie was born with congenital myopathy, a condition where muscles don't develop normally. She also had telekinesis. Able to move things with her mind, including levitation, she didn’t always need a wheelchair, but using her powers on their own is tiring. She began tinkering with her wheelchair as a child. By age 12, her ‘wheelchair’ was more like a robotic crab. Her telekinesis also allows her to feel things remotely, including people’s nervous systems. With her software and hardware expertise and her natural insights in customizing tech to biofeedback, she was uniquely gifted to help people with physical disabilities including injured heroes. Her nonprofit has helped thousands with advanced prosthetics from more humanoid ones to her favored crab models.

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Powers

Sadie has telekinesis with a magic origin. She augments this with technology ranging from typical cybernetics to mechs. Largely her suits/mechs are not operable without the use of her highly precise telekinesis. The models she makes for others are constructed very differently, primarily using biofeedback.

Sadie’s extant models and details:

Medium Crab 12.2

  • Crusher claw x 2
  • Precise claws x 4
  • Grande TK amplifiers x 4
  • Autorifles x 2
  • Stealth unit
  • Force field and repulsor generator
  • Optic enhancements (night, thermal, magic, etc.)
  • Ambient Energy Recycler

Biped 7.0

  • Adaptive Biofeedback Servomotor System (ABSS) 4.3
  • Tall TK amplifiers x 4
  • Stealth unit
  • Force field and repulson generator
  • Nanobot Adaptive Armor 2.9
  • Optic enhancements (night, thermal, magic, etc.)
  • Personal Flight System 3.4
  • Ambient Energy Recycler

Giant Spider Crab 3.0

  • Optional stabby claws or crusher claws x 6
  • Mini crab drone array
  • Venti TK amplifiers x 2
  • Short and long range missile batteries x 4
  • Autocannons x 2
  • Beam rifles x 2
  • Nanobot Adaptive Armor 5.0
  • Web shooters x 2
  • Field Recycler & Mini Munitions Factory

Trivia

Sadie is a tireless advocate for accessibility, for whatever mode of accessibility technology an individual might prefer. She only reluctantly uses a bipedal form "due to chronic inadequacies in building accessibility...." (Though some might counter that the issue is as much that even her smallest crab is 2 meters wide). Sadie is personally more comfortable in crab form. If you'd like to make a bad impression on her, commenting on her looking better when bipedal is a surefire way.